In todays lesson we revised and learnt some new things on "sound". The first feature we revisited was to combination of diegetic and non-diegetic. We need to now this as almost all media texts contain a combination of the two and is essential when producing our films.
We then looked at something new to us; ambient sound or background noise. Ambient noise comes in two ways either foley or natural. Foley is something which is artificially put in and isn't picked up on screen. The opposite is natural which is where the sound heard is all from the on screen action. The use of both are important with foley sounds being able to enforce something whereas natural shows whats happening.
Other aspects we saw come from voice, the first being dialogue. Dialogue is people talking and helps give a basic narrative to a story. The next type is voice over this is where you can't tell where a voice is coming from but you can hear one over the top of what is on screen.
The final two types of sound we looked at where parallel and contrapuntal. Parallel sound is where the sound fits the action or mood on screen i.e in a horror if there was a killer in a house the music could be tense and and shrill. The opposite of this is contrapuntal where the music does not an example of this could be if in the same situation of a killer in a house some upbeat dance music was playing it wouldn't fit the action and would display a different tone.
Overall what I've learnt is that sound overall does a great deal in order to reflect the moods of film and how its use can change the effect a lot
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